Add set order in parent for spawning actor with a parent in editor.
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@@ -310,8 +310,9 @@ namespace FlaxEditor.Modules
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/// </summary>
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/// <param name="actor">The actor.</param>
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/// <param name="parent">The parent actor. Set null as default.</param>
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/// <param name="orderInParent">The order under the parent to put the spawned actor.</param>
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/// <param name="autoSelect">True if automatically select the spawned actor, otherwise false.</param>
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public void Spawn(Actor actor, Actor parent = null, bool autoSelect = true)
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public void Spawn(Actor actor, Actor parent = null, int orderInParent = -1, bool autoSelect = true)
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{
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bool isPlayMode = Editor.StateMachine.IsPlayMode;
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@@ -323,6 +324,10 @@ namespace FlaxEditor.Modules
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// Add it
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Level.SpawnActor(actor, parent);
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// Set order if given
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if (orderInParent != -1)
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actor.OrderInParent = orderInParent;
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// Peek spawned node
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var actorNode = Editor.Instance.Scene.GetActorNode(actor);
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if (actorNode == null)
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@@ -568,7 +573,7 @@ namespace FlaxEditor.Modules
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{
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Position = center,
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};
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Editor.SceneEditing.Spawn(parent, null, false);
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Editor.SceneEditing.Spawn(parent, null, -1, false);
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using (new UndoMultiBlock(Undo, actors, "Reparent actors"))
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{
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for (int i = 0; i < selection.Count; i++)
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