diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h
index b7bf51108..9e5a34c69 100644
--- a/Source/Engine/Level/Actors/AnimatedModel.h
+++ b/Source/Engine/Level/Actors/AnimatedModel.h
@@ -258,7 +258,7 @@ public:
/// The index of the skinned model skeleton node.
/// The final node transformation matrix.
/// True if convert matrices from world-space, otherwise values will be in local-space of the actor.
- API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& modelBoneNodes, bool worldSpace = false);
+ API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
///
/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
@@ -271,10 +271,10 @@ public:
///
/// Sets a group of nodes final transformation.
///
- /// Array of the final node transformation matrix.
+ /// Array of the final node transformation matrix.
/// True if convert matrices from world-space, otherwise values will be in local-space of the actor.
///
- API_FUNCTION() void SetNodeTransformation(Array& nodesTransformations, bool worldSpace = false);
+ API_FUNCTION() void SetNodeTransformation(Array& modelBoneNodes, bool worldSpace = false);
///
/// Finds the closest node to a given location.