diff --git a/Source/Engine/Level/Actors/AnimatedModel.h b/Source/Engine/Level/Actors/AnimatedModel.h index b7bf51108..9e5a34c69 100644 --- a/Source/Engine/Level/Actors/AnimatedModel.h +++ b/Source/Engine/Level/Actors/AnimatedModel.h @@ -258,7 +258,7 @@ public: /// The index of the skinned model skeleton node. /// The final node transformation matrix. /// True if convert matrices from world-space, otherwise values will be in local-space of the actor. - API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& modelBoneNodes, bool worldSpace = false); + API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false); /// /// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices. @@ -271,10 +271,10 @@ public: /// /// Sets a group of nodes final transformation. /// - /// Array of the final node transformation matrix. + /// Array of the final node transformation matrix. /// True if convert matrices from world-space, otherwise values will be in local-space of the actor. /// - API_FUNCTION() void SetNodeTransformation(Array& nodesTransformations, bool worldSpace = false); + API_FUNCTION() void SetNodeTransformation(Array& modelBoneNodes, bool worldSpace = false); /// /// Finds the closest node to a given location.