Fix typo in shader

This commit is contained in:
Wojtek Figat
2023-10-18 12:56:48 +02:00
parent 8b096a9286
commit 24790b18ce
2 changed files with 3 additions and 3 deletions

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@@ -211,7 +211,7 @@ float SampleSDF(uint3 voxelCoordMip, int3 offset)
float result = GlobalSDFTex[voxelCoordMip].r;
// Extend by distance to the sampled texel location
float distanceInWorldUnits = length(offset) * (MaxDistance / (float)GenerateMipTexResolution);
float distanceInWorldUnits = length((float3)offset) * (MaxDistance / (float)GenerateMipTexResolution);
float distanceToVoxel = distanceInWorldUnits / MaxDistance;
result = CombineDistanceToSDF(result, distanceToVoxel);