Fix typo in shader
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Content/Shaders/GlobalSignDistanceField.flax
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Content/Shaders/GlobalSignDistanceField.flax
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@@ -211,7 +211,7 @@ float SampleSDF(uint3 voxelCoordMip, int3 offset)
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float result = GlobalSDFTex[voxelCoordMip].r;
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// Extend by distance to the sampled texel location
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float distanceInWorldUnits = length(offset) * (MaxDistance / (float)GenerateMipTexResolution);
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float distanceInWorldUnits = length((float3)offset) * (MaxDistance / (float)GenerateMipTexResolution);
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float distanceToVoxel = distanceInWorldUnits / MaxDistance;
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result = CombineDistanceToSDF(result, distanceToVoxel);
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