Fix regression of importing only a single material for models with split objects enabled
#1483
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@@ -923,8 +923,6 @@ bool ImportMesh(int32 index, ImportedModelData& result, OpenFbxImporterData& dat
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const auto aMesh = data.Scene->getMesh(index);
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const auto aGeometry = aMesh->getGeometry();
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const auto trianglesCount = aGeometry->getVertexCount() / 3;
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// Skip invalid meshes
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if (IsMeshInvalid(aMesh))
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return false;
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@@ -1272,6 +1270,22 @@ bool ModelTool::ImportDataOpenFBX(const char* path, ImportedModelData& data, Opt
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const auto meshIndex = Math::Clamp<int32>(options.ObjectIndex, 0, meshCount - 1);
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if (ImportMesh(meshIndex, data, *context, errorMsg))
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return true;
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// Let the firstly imported mesh import all materials from all meshes (index 0 is importing all following ones before itself during splitting - see code above)
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if (options.ObjectIndex == 1)
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{
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for (int32 i = 0; i < meshCount; i++)
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{
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const auto aMesh = context->Scene->getMesh(i);
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if (i == 1 || IsMeshInvalid(aMesh))
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continue;
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for (int32 j = 0; j < aMesh->getMaterialCount(); j++)
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{
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const ofbx::Material* aMaterial = aMesh->getMaterial(j);
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context->AddMaterial(data, aMaterial);
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}
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}
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}
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}
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else
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{
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