Add cloth painting tools to Editor
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@@ -312,7 +312,7 @@ void Float3::FindBestAxisVectors(Float3& firstAxis, Float3& secondAxis) const
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template<>
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float Float3::TriangleArea(const Float3& v0, const Float3& v1, const Float3& v2)
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{
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return (v2 - v0 ^ v1 - v0).Length() * 0.5f;
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return ((v2 - v0) ^ (v1 - v0)).Length() * 0.5f;
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}
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template<>
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@@ -626,7 +626,7 @@ void Double3::FindBestAxisVectors(Double3& firstAxis, Double3& secondAxis) const
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template<>
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double Double3::TriangleArea(const Double3& v0, const Double3& v1, const Double3& v2)
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{
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return (v2 - v0 ^ v1 - v0).Length() * 0.5;
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return ((v2 - v0) ^ (v1 - v0)).Length() * 0.5;
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}
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template<>
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