From 24f7ec4a542f3491d1eea42e2178eaf405c642a2 Mon Sep 17 00:00:00 2001 From: Ari Vuollet Date: Sun, 14 Jul 2024 00:17:57 +0300 Subject: [PATCH] Fix statically linked binary modules not getting compiled --- Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs b/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs index ee61da013..e23cad4d4 100644 --- a/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs +++ b/Source/Tools/Flax.Build/Build/NativeCpp/Builder.NativeCpp.cs @@ -500,7 +500,7 @@ namespace Flax.Build } // Compile C++ file with binary module (only for first module in the binary module to prevent multiple implementations) - if (buildData.BinaryModules.FirstOrDefault(x => x.Key == module.BinaryModuleName)?.First() == module) + if (buildData.BinaryModules.FirstOrDefault(x => x.Key == module.BinaryModuleName)?.First(x => !(x is DepsModule || x is HeaderOnlyModule)) == module) { var project = GetModuleProject(module, buildData); var binaryModuleSourcePath = Path.Combine(project.ProjectFolderPath, "Source", module.BinaryModuleName + ".Gen.cpp");