Change DrawTube to DrawCapsule. Depricate old Tube code.

This commit is contained in:
Chandler Cox
2025-02-08 21:15:49 -06:00
parent 8542f78b0b
commit 2521ed4ad5
5 changed files with 51 additions and 13 deletions

View File

@@ -48,9 +48,9 @@ void CapsuleCollider::DrawPhysicsDebug(RenderView& view)
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
if (view.Mode == ViewMode::PhysicsColliders && !GetIsTrigger())
DEBUG_DRAW_TUBE(_transform.LocalToWorld(_center), rotation, radius, height, _staticActor ? Color::CornflowerBlue : Color::Orchid, 0, true);
DEBUG_DRAW_CAPSULE(_transform.LocalToWorld(_center), rotation, radius, height, _staticActor ? Color::CornflowerBlue : Color::Orchid, 0, true);
else
DEBUG_DRAW_WIRE_TUBE(_transform.LocalToWorld(_center), rotation, radius, height, Color::GreenYellow * 0.8f, 0, true);
DEBUG_DRAW_WIRE_CAPSULE(_transform.LocalToWorld(_center), rotation, radius, height, Color::GreenYellow * 0.8f, 0, true);
}
void CapsuleCollider::OnDebugDrawSelected()
@@ -62,11 +62,11 @@ void CapsuleCollider::OnDebugDrawSelected()
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const Vector3 position = _transform.LocalToWorld(_center);
DEBUG_DRAW_WIRE_TUBE(position, rotation, radius, height, Color::GreenYellow, 0, false);
DEBUG_DRAW_WIRE_CAPSULE(position, rotation, radius, height, Color::GreenYellow, 0, false);
if (_contactOffset > 0)
{
DEBUG_DRAW_WIRE_TUBE(position, rotation, radius + _contactOffset, height, Color::Blue.AlphaMultiplied(0.2f), 0, false);
DEBUG_DRAW_WIRE_CAPSULE(position, rotation, radius + _contactOffset, height, Color::Blue.AlphaMultiplied(0.2f), 0, false);
}
// Base

View File

@@ -187,9 +187,9 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
if (view.Mode == ViewMode::PhysicsColliders)
DEBUG_DRAW_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
DEBUG_DRAW_CAPSULE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
else
DEBUG_DRAW_WIRE_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
DEBUG_DRAW_WIRE_CAPSULE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow * 0.8f, 0, true);
}
void CharacterController::OnDebugDrawSelected()
@@ -198,7 +198,7 @@ void CharacterController::OnDebugDrawSelected()
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
DEBUG_DRAW_WIRE_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow, 0, false);
DEBUG_DRAW_WIRE_CAPSULE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow, 0, false);
// Base
Collider::OnDebugDrawSelected();