Add default Post Process options to Graphics Settings
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@@ -506,7 +506,7 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex
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auto& cascade = sdfData.Cascades[cascadeIndex];
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const float cascadeDistance = distanceExtent * cascadesDistanceScales[cascadeIndex];
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const float cascadeMaxDistance = cascadeDistance * 2;
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const float cascadeVoxelSize = cascadeMaxDistance / resolution;
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const float cascadeVoxelSize = cascadeMaxDistance / (float)resolution;
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const float cascadeChunkSize = cascadeVoxelSize * GLOBAL_SDF_RASTERIZE_CHUNK_SIZE;
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static_assert(GLOBAL_SDF_RASTERIZE_CHUNK_SIZE % GLOBAL_SDF_RASTERIZE_MIP_FACTOR == 0, "Adjust chunk size to match the mip factor scale.");
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const Vector3 center = Vector3::Floor(viewOrigin / cascadeChunkSize) * cascadeChunkSize;
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