Add bounds calculation for Spline
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@@ -15,6 +15,7 @@ DECLARE_SCENE_OBJECT(Spline);
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private:
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bool _loop = false;
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BoundingBox _localBounds;
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public:
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@@ -377,6 +378,8 @@ public:
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void OnDebugDraw() override;
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void OnDebugDrawSelected() override;
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#endif
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void OnTransformChanged() override;
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void PostLoad() override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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};
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