Refactor ScreenUtilities

This commit is contained in:
2024-07-25 19:46:22 +03:00
committed by Ari Vuollet
parent 2cd03eceaa
commit 2594cc4546
11 changed files with 360 additions and 204 deletions

View File

@@ -2,32 +2,4 @@
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};
#include "Engine/Platform/ScreenUtilities.h"