From 25b69449bc9d8eedc04659a5917f4b0f2ecda357 Mon Sep 17 00:00:00 2001 From: Abra <47716519+abrasivetroop@users.noreply.github.com> Date: Wed, 20 Dec 2023 18:40:33 +0300 Subject: [PATCH] fix _actor > actor --- Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index e80d300c4..2489f7ec4 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -366,9 +366,9 @@ namespace FlaxEditor.Windows.Assets actor.Transform = parentActor.Transform; actor.StaticFlags = parentActor.StaticFlags; actor.Layer = parentActor.Layer; - _actor.LocalPosition = Vector3.Zero; - _actor.LocalEulerAngles = Vector3.Zero; - _actor.LocalScale = Vector3.One; + actor.LocalPosition = Vector3.Zero; + actor.LocalEulerAngles = Vector3.Zero; + actor.LocalScale = Vector3.One; // Rename actor to identify it easily actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null);