Fix incorrect View Size for 2d character font material
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@@ -988,7 +988,7 @@ void DrawBatch(int32 startIndex, int32 count)
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MaterialBase::BindParameters bindParams(Context, *(RenderContext*)nullptr);
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Render2D::CustomData customData;
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customData.ViewProjection = ViewProjection;
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customData.ViewSize = Float2(d.AsMaterial.Width, d.AsMaterial.Height);
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customData.ViewSize = Float2::One;
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bindParams.CustomData = &customData;
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material->Bind(bindParams);
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