diff --git a/Source/Engine/Physics/Actors/Cloth.h b/Source/Engine/Physics/Actors/Cloth.h
index fc5eaea63..9ce500147 100644
--- a/Source/Engine/Physics/Actors/Cloth.h
+++ b/Source/Engine/Physics/Actors/Cloth.h
@@ -62,12 +62,12 @@ API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Cloth\"), ActorToolbox(\"Ph
///
/// Defines how much drag air applies to the cloth particles. Set to 0 to disable wind.
///
- API_FIELD(Attributes="Limit(0, 1)") float AirDragCoefficient = 0.0f;
+ API_FIELD(Attributes="Limit(0, 1)") float AirDragCoefficient = 0.02f;
///
/// Defines how much lift air applies to the cloth particles. Set to 0 to disable wind.
///
- API_FIELD(Attributes="Limit(0, 1)") float AirLiftCoefficient = 0.0f;
+ API_FIELD(Attributes="Limit(0, 1)") float AirLiftCoefficient = 0.02f;
///
/// Defines fluid density of air used for drag and lift calculations.
diff --git a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
index a93ab0292..e47fad0b3 100644
--- a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
+++ b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
@@ -3450,8 +3450,8 @@ void PhysicsBackend::SetClothForceSettings(void* cloth, const void* settingsPtr)
clothPhysX->setLinearInertia(PxVec3(settings.LinearInertia));
clothPhysX->setAngularInertia(PxVec3(settings.AngularInertia));
clothPhysX->setCentrifugalInertia(PxVec3(settings.CentrifugalInertia));
- clothPhysX->setDragCoefficient(Math::Saturate(settings.AirDragCoefficient));
- clothPhysX->setLiftCoefficient(Math::Saturate(settings.AirLiftCoefficient));
+ clothPhysX->setDragCoefficient(Math::Saturate(settings.AirDragCoefficient) * 0.01f);
+ clothPhysX->setLiftCoefficient(Math::Saturate(settings.AirLiftCoefficient) * 0.01f);
clothPhysX->setFluidDensity(Math::Max(settings.AirDensity, ZeroTolerance));
auto& clothSettings = Cloths[clothPhysX];
clothSettings.GravityScale = settings.GravityScale;