Fix crash if actor in ViewportIconsRenderer::DrawIcons is null
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@@ -122,7 +122,7 @@ namespace
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void ViewportIconsRenderer::DrawIcons(RenderContext& renderContext, Actor* actor)
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{
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auto& view = renderContext.View;
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if ((view.Flags & ViewFlags::EditorSprites) == 0 || QuadModel == nullptr || !QuadModel->IsLoaded())
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if (!actor || (view.Flags & ViewFlags::EditorSprites) == 0 || QuadModel == nullptr || !QuadModel->IsLoaded())
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return;
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Mesh::DrawInfo draw;
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