Fix crash if actor in ViewportIconsRenderer::DrawIcons is null

This commit is contained in:
Wojtek Figat
2021-03-05 19:00:45 +01:00
parent 180efe86e6
commit 268db124d9

View File

@@ -122,7 +122,7 @@ namespace
void ViewportIconsRenderer::DrawIcons(RenderContext& renderContext, Actor* actor)
{
auto& view = renderContext.View;
if ((view.Flags & ViewFlags::EditorSprites) == 0 || QuadModel == nullptr || !QuadModel->IsLoaded())
if (!actor || (view.Flags & ViewFlags::EditorSprites) == 0 || QuadModel == nullptr || !QuadModel->IsLoaded())
return;
Mesh::DrawInfo draw;