diff --git a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h index f4c503222..abc0a877a 100644 --- a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h +++ b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h @@ -7,7 +7,7 @@ /// /// Global Sign Distance Field (SDF) rendering pass. Composites scene geometry into series of 3D volume textures that cover the world around the camera for global distance field sampling. /// -class GlobalSignDistanceFieldPass : public RendererPass +class FLAXENGINE_API GlobalSignDistanceFieldPass : public RendererPass { public: // Constant buffer data for Global SDF access on a GPU. diff --git a/Source/Engine/Renderer/RendererPass.h b/Source/Engine/Renderer/RendererPass.h index a40e273d6..3a4146ed1 100644 --- a/Source/Engine/Renderer/RendererPass.h +++ b/Source/Engine/Renderer/RendererPass.h @@ -37,7 +37,7 @@ public: /// Each render pass supports proper resources initialization and disposing. /// /// -class RendererPassBase : public Object +class FLAXENGINE_API RendererPassBase : public Object { protected: