diff --git a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
index f4c503222..abc0a877a 100644
--- a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
+++ b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
@@ -7,7 +7,7 @@
///
/// Global Sign Distance Field (SDF) rendering pass. Composites scene geometry into series of 3D volume textures that cover the world around the camera for global distance field sampling.
///
-class GlobalSignDistanceFieldPass : public RendererPass
+class FLAXENGINE_API GlobalSignDistanceFieldPass : public RendererPass
{
public:
// Constant buffer data for Global SDF access on a GPU.
diff --git a/Source/Engine/Renderer/RendererPass.h b/Source/Engine/Renderer/RendererPass.h
index a40e273d6..3a4146ed1 100644
--- a/Source/Engine/Renderer/RendererPass.h
+++ b/Source/Engine/Renderer/RendererPass.h
@@ -37,7 +37,7 @@ public:
/// Each render pass supports proper resources initialization and disposing.
///
///
-class RendererPassBase : public Object
+class FLAXENGINE_API RendererPassBase : public Object
{
protected: