Use embedded debug information for C# dll to have proper stack trace information on game scripts exceptions
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@@ -1,11 +1,12 @@
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#include <ThirdParty/mono-2.0/mono/metadata/object.h>
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#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "CoreCLR.h"
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#include "Engine/Scripting/Types.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Graphics/RenderView.h"
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#include "Engine/Core/Types/StringBuilder.h"
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#include <ThirdParty/mono-2.0/mono/metadata/object.h>
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#include <ThirdParty/mono-2.0/mono/metadata/appdomain.h>
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#pragma warning(disable : 4297)
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@@ -1066,15 +1067,6 @@ MONO_API void mono_thread_exit(void)
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// Ignored
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}
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/*
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* mono-debug.h
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*/
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MONO_API void mono_debug_open_image_from_memory(MonoImage* image, const mono_byte* raw_contents, int size)
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{
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// Ignored
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}
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/*
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* reflection.h
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*/
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