diff --git a/Source/Engine/Content/Assets/AnimationGraph.h b/Source/Engine/Content/Assets/AnimationGraph.h index 486e02a55..0ef62b4bd 100644 --- a/Source/Engine/Content/Assets/AnimationGraph.h +++ b/Source/Engine/Content/Assets/AnimationGraph.h @@ -11,7 +11,6 @@ API_CLASS(NoSpawn) class FLAXENGINE_API AnimationGraph : public BinaryAsset { DECLARE_BINARY_ASSET_HEADER(AnimationGraph, 1); - public: /// @@ -29,7 +28,6 @@ public: /// /// Gets the base model asset used for the animation preview and the skeleton layout source. /// - /// The base model. API_PROPERTY() SkinnedModel* GetBaseModel() const { return Graph.BaseModel.Get(); diff --git a/Source/Engine/Content/Assets/MaterialInstance.h b/Source/Engine/Content/Assets/MaterialInstance.h index dc37133d7..76272f5b8 100644 --- a/Source/Engine/Content/Assets/MaterialInstance.h +++ b/Source/Engine/Content/Assets/MaterialInstance.h @@ -19,7 +19,6 @@ public: /// /// Gets the base material. If value gets changed parameters collection is restored to the default values of the new material. /// - /// The base material. API_PROPERTY() FORCE_INLINE MaterialBase* GetBaseMaterial() const { return _baseMaterial; diff --git a/Source/Engine/Content/Assets/Model.h b/Source/Engine/Content/Assets/Model.h index 62a2dc6a4..e51ae5ff8 100644 --- a/Source/Engine/Content/Assets/Model.h +++ b/Source/Engine/Content/Assets/Model.h @@ -58,7 +58,6 @@ public: /// /// Gets the amount of loaded model LODs. /// - /// Loaded LODs count API_PROPERTY() FORCE_INLINE int32 GetLoadedLODs() const { return _loadedLODs; @@ -87,7 +86,6 @@ public: /// /// Gets index of the highest resident LOD (may be equal to LODs.Count if no LOD has been uploaded). Note: LOD=0 is the highest (top quality) /// - /// LOD index FORCE_INLINE int32 HighestResidentLODIndex() const { return GetLODsCount() - _loadedLODs; @@ -96,7 +94,6 @@ public: /// /// Determines whether any LOD has been initialized. /// - /// True if any LOD has been initialized, otherwise false. FORCE_INLINE bool HasAnyLODInitialized() const { return LODs.HasItems() && LODs.Last().HasAnyMeshInitialized(); @@ -105,7 +102,6 @@ public: /// /// Determines whether this model can be rendered. /// - /// True if can render that model, otherwise false. FORCE_INLINE bool CanBeRendered() const { return _loadedLODs > 0; diff --git a/Source/Engine/Content/Assets/RawDataAsset.h b/Source/Engine/Content/Assets/RawDataAsset.h index 683338c5f..c6db62813 100644 --- a/Source/Engine/Content/Assets/RawDataAsset.h +++ b/Source/Engine/Content/Assets/RawDataAsset.h @@ -10,7 +10,6 @@ API_CLASS(NoSpawn) class FLAXENGINE_API RawDataAsset : public BinaryAsset { DECLARE_BINARY_ASSET_HEADER(RawDataAsset, 1); - public: ///