From 27345e62a7fc2aab5b56239e0b9575e93c9dd5c7 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 12 Jul 2021 11:09:43 +0200 Subject: [PATCH] Fix drawing shadows for particles that use Depth Fade node --- Source/Engine/Graphics/Materials/MaterialParams.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Engine/Graphics/Materials/MaterialParams.cpp b/Source/Engine/Graphics/Materials/MaterialParams.cpp index 8cafd93d2..9f9466735 100644 --- a/Source/Engine/Graphics/Materials/MaterialParams.cpp +++ b/Source/Engine/Graphics/Materials/MaterialParams.cpp @@ -419,6 +419,10 @@ void MaterialParameter::Bind(BindMeta& meta) const default: ; } } + else if (type == MaterialSceneTextures::SceneDepth) + { + view = GPUDevice::Instance->GetDefaultWhiteTexture()->View(); + } meta.Context->BindSR(_registerIndex, view); break; }