Various minor improvements
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@@ -155,15 +155,6 @@ public:
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/// <returns>True whether the two objects intersected</returns>
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bool Intersects(const Ray& ray, const Transform& transform, Real& distance, Vector3& normal) const;
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/// <summary>
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/// Retrieves the eight corners of the bounding box.
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/// </summary>
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/// <param name="corners">An array of points representing the eight corners of the bounding box.</param>
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FORCE_INLINE void GetCorners(Vector3 corners[8]) const
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{
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_box.GetCorners(corners);
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}
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public:
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/// <summary>
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/// Draws the mesh. Binds vertex and index buffers and invokes the draw call.
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