From 274dde0a7e19d273b2e44cdeb26670fbb8abed0a Mon Sep 17 00:00:00 2001 From: Jean-Baptiste Perrier Date: Thu, 8 Apr 2021 18:57:05 +0200 Subject: [PATCH] Add IntX support De/Serialize. --- Source/Engine/Serialization/Serialization.cpp | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/Source/Engine/Serialization/Serialization.cpp b/Source/Engine/Serialization/Serialization.cpp index e166c90d2..30cfde962 100644 --- a/Source/Engine/Serialization/Serialization.cpp +++ b/Source/Engine/Serialization/Serialization.cpp @@ -463,6 +463,51 @@ void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Vector v.W = mW != stream.MemberEnd() ? mW->value.GetFloat() : 0.0f; } +bool Serialization::ShouldSerialize(const Int2& v, const void* otherObj) +{ + return !otherObj || !(v == *(Int2*)otherObj); +} + +void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Int2& v, ISerializeModifier* modifier) +{ + const auto mX = SERIALIZE_FIND_MEMBER(stream, "X"); + const auto mY = SERIALIZE_FIND_MEMBER(stream, "Y"); + v.X = mX != stream.MemberEnd() ? mX->value.GetInt() : 0; + v.Y = mY != stream.MemberEnd() ? mY->value.GetInt() : 0; +} + +bool Serialization::ShouldSerialize(const Int3& v, const void* otherObj) +{ + return !otherObj || !(v == *(Int3*)otherObj); +} + +void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Int3& v, ISerializeModifier* modifier) +{ + const auto mX = SERIALIZE_FIND_MEMBER(stream, "X"); + const auto mY = SERIALIZE_FIND_MEMBER(stream, "Y"); + const auto mZ = SERIALIZE_FIND_MEMBER(stream, "Z"); + v.X = mX != stream.MemberEnd() ? mX->value.GetInt() : 0; + v.Y = mY != stream.MemberEnd() ? mY->value.GetInt() : 0; + v.Z = mZ != stream.MemberEnd() ? mZ->value.GetInt() : 0; +} + +bool Serialization::ShouldSerialize(const Int4& v, const void* otherObj) +{ + return !otherObj || !(v == *(Int4*)otherObj); +} + +void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Int4& v, ISerializeModifier* modifier) +{ + const auto mX = SERIALIZE_FIND_MEMBER(stream, "X"); + const auto mY = SERIALIZE_FIND_MEMBER(stream, "Y"); + const auto mZ = SERIALIZE_FIND_MEMBER(stream, "Z"); + const auto mW = SERIALIZE_FIND_MEMBER(stream, "W"); + v.X = mX != stream.MemberEnd() ? mX->value.GetInt() : 0; + v.Y = mY != stream.MemberEnd() ? mY->value.GetInt() : 0; + v.Z = mZ != stream.MemberEnd() ? mZ->value.GetInt() : 0; + v.W = mW != stream.MemberEnd() ? mW->value.GetInt() : 0; +} + bool Serialization::ShouldSerialize(const Quaternion& v, const void* otherObj) { return !otherObj || !Quaternion::NearEqual(v, *(Quaternion*)otherObj, SERIALIZE_EPSILON);