change "Lighting & Effects" to "Lighting & PostFX"
old name clashed with "Particle Effect" a bit
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
/// <summary>
|
||||
/// Environment Probe can capture space around the objects to provide reflections.
|
||||
/// </summary>
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Environment Probe\"), ActorToolbox(\"Visuals\")")
|
||||
class FLAXENGINE_API EnvironmentProbe : public Actor
|
||||
{
|
||||
DECLARE_SCENE_OBJECT(EnvironmentProbe);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/// <summary>
|
||||
/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
|
||||
/// </summary>
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
|
||||
class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
|
||||
{
|
||||
DECLARE_SCENE_OBJECT(ExponentialHeightFog);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/// <summary>
|
||||
/// A special type of volume that blends custom set of post process settings into the rendering.
|
||||
/// </summary>
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
|
||||
class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
|
||||
{
|
||||
DECLARE_SCENE_OBJECT(PostFxVolume);
|
||||
|
||||
Reference in New Issue
Block a user