From 2777436e83bb50543ac20844825478a3663711f7 Mon Sep 17 00:00:00 2001 From: xxSeys1 Date: Tue, 8 Apr 2025 17:07:21 +0200 Subject: [PATCH] change "Lighting & Effects" to "Lighting & PostFX" old name clashed with "Particle Effect" a bit --- Source/Engine/Level/Actors/EnvironmentProbe.h | 2 +- Source/Engine/Level/Actors/ExponentialHeightFog.h | 2 +- Source/Engine/Level/Actors/PostFxVolume.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.h b/Source/Engine/Level/Actors/EnvironmentProbe.h index 48368f322..e0918a8b2 100644 --- a/Source/Engine/Level/Actors/EnvironmentProbe.h +++ b/Source/Engine/Level/Actors/EnvironmentProbe.h @@ -10,7 +10,7 @@ /// /// Environment Probe can capture space around the objects to provide reflections. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Environment Probe\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API EnvironmentProbe : public Actor { DECLARE_SCENE_OBJECT(EnvironmentProbe); diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h index 115fa5225..0b442ba9f 100644 --- a/Source/Engine/Level/Actors/ExponentialHeightFog.h +++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h @@ -12,7 +12,7 @@ /// /// Used to create fogging effects such as clouds but with a density that is related to the height of the fog. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Exponential Height Fog\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer { DECLARE_SCENE_OBJECT(ExponentialHeightFog); diff --git a/Source/Engine/Level/Actors/PostFxVolume.h b/Source/Engine/Level/Actors/PostFxVolume.h index f4259e30c..42e58afc9 100644 --- a/Source/Engine/Level/Actors/PostFxVolume.h +++ b/Source/Engine/Level/Actors/PostFxVolume.h @@ -9,7 +9,7 @@ /// /// A special type of volume that blends custom set of post process settings into the rendering. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Post Fx Volume\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider { DECLARE_SCENE_OBJECT(PostFxVolume);