change "Lighting & Effects" to "Lighting & PostFX"

old name clashed with "Particle Effect" a bit
This commit is contained in:
xxSeys1
2025-04-08 17:07:21 +02:00
parent 344fb908ed
commit 2777436e83
3 changed files with 3 additions and 3 deletions

View File

@@ -12,7 +12,7 @@
/// <summary>
/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & PostFX/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
{
DECLARE_SCENE_OBJECT(ExponentialHeightFog);