@@ -1075,20 +1075,25 @@ API_ENUM(Attributes="Flags") enum class ViewFlags : uint64
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/// </summary>
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LightsDebug = 1 << 27,
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/// <summary>
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/// Shows/hides particle effects.
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/// </summary>
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Particles = 1 << 28,
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/// <summary>
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/// Default flags for Game.
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/// </summary>
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DefaultGame = Reflections | DepthOfField | Fog | Decals | MotionBlur | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | GlobalSDF | Sky,
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DefaultGame = Reflections | DepthOfField | Fog | Decals | MotionBlur | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | GlobalSDF | Sky | Particles,
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/// <summary>
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/// Default flags for Editor.
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/// </summary>
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DefaultEditor = Reflections | Fog | Decals | DebugDraw | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | EditorSprites | ContactShadows | GlobalSDF | Sky,
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DefaultEditor = Reflections | Fog | Decals | DebugDraw | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | EditorSprites | ContactShadows | GlobalSDF | Sky | Particles,
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/// <summary>
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/// Default flags for materials/models previews generating.
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/// </summary>
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DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | Sky,
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DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles,
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};
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DECLARE_ENUM_OPERATORS(ViewFlags);
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