Rename RenderListAllocation into RendererAllocation
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@@ -8,6 +8,7 @@
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#include "Engine/Platform/CriticalSection.h"
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#include "Engine/Scripting/ScriptingObjectReference.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Engine/Renderer/RendererAllocation.h"
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#include "PostProcessBase.h"
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#include "RenderView.h"
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@@ -448,7 +449,7 @@ API_STRUCT(NoDefault) struct RenderContextBatch
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/// <summary>
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/// The all render views collection for the current rendering (main view, shadow projections, etc.).
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/// </summary>
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API_FIELD() Array<RenderContext> Contexts;
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API_FIELD() Array<RenderContext, RendererAllocation> Contexts;
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RenderContextBatch() = default;
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RenderContextBatch(SceneRenderTask* task);
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