Rename RenderListAllocation into RendererAllocation
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@@ -48,7 +48,7 @@ void SceneRendering::Draw(RenderContextBatch& renderContextBatch, DrawCategory c
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auto& list = Actors[(int32)category];
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// Setup frustum data
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Array<BoundingFrustum, RenderListAllocation> frustumsData;
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Array<BoundingFrustum, RendererAllocation> frustumsData;
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BoundingFrustum* frustums = &view.CullingFrustum;
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int32 frustumsCount = renderContextBatch.Contexts.Count();
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if (frustumsCount != 1)
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