Rename RenderListAllocation into RendererAllocation

This commit is contained in:
Wojtek Figat
2022-10-28 09:14:09 +02:00
parent eb52d333ae
commit 27ad3c38b7
7 changed files with 97 additions and 89 deletions

View File

@@ -588,8 +588,8 @@ void VolumetricFogPass::Render(RenderContext& renderContext)
GPUTextureView* localShadowedLightScattering = nullptr;
{
// Get lights to render
Array<const RendererPointLightData*, InlinedAllocation<64, RenderListAllocation>> pointLights;
Array<const RendererSpotLightData*, InlinedAllocation<64, RenderListAllocation>> spotLights;
Array<const RendererPointLightData*, InlinedAllocation<64, RendererAllocation>> pointLights;
Array<const RendererSpotLightData*, InlinedAllocation<64, RendererAllocation>> spotLights;
for (int32 i = 0; i < renderContext.List->PointLights.Count(); i++)
{
const auto& light = renderContext.List->PointLights[i];