Add support for multiple navmeshes on a scene

This commit is contained in:
Wojtek Figat
2021-01-13 14:28:46 +01:00
parent dba43c4e9f
commit 27ed23c1b9
15 changed files with 1012 additions and 626 deletions

View File

@@ -2,7 +2,6 @@
#include "NavMeshBoundsVolume.h"
#include "Engine/Level/Scene/Scene.h"
#include "NavigationScene.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
@@ -16,15 +15,15 @@ NavMeshBoundsVolume::NavMeshBoundsVolume(const SpawnParams& params)
void NavMeshBoundsVolume::OnEnable()
{
GetScene()->Navigation->Volumes.Add(this);
// Base
Actor::OnEnable();
GetScene()->NavigationVolumes.Add(this);
}
void NavMeshBoundsVolume::OnDisable()
{
GetScene()->Navigation->Volumes.Remove(this);
GetScene()->NavigationVolumes.Remove(this);
// Base
Actor::OnDisable();