Improve DDGI quality
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@@ -337,7 +337,7 @@ void CS_LightScattering(uint3 GroupId : SV_GroupID, uint3 DispatchThreadId : SV_
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#if USE_DDGI
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// Dynamic Diffuse Global Illumination
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float3 irradiance = SampleDDGIIrradiance(DDGI, ProbesState, ProbesDistance, ProbesIrradiance, positionWS, cameraVectorNormalized, 1.0f);
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float3 irradiance = SampleDDGIIrradiance(DDGI, ProbesState, ProbesDistance, ProbesIrradiance, positionWS, cameraVectorNormalized, 0.0f, cellOffset.x);
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lightScattering += float4(irradiance, 1);
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#else
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// Sky light
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