Add support for stripping texture resolution for target platform when cooking game
This commit is contained in:
@@ -49,6 +49,8 @@ public:
|
||||
/// The list of files on which this entry depends on. Cached date is the last edit time used to discard cache result on modification.
|
||||
/// </summary>
|
||||
FileDependenciesList FileDependencies;
|
||||
|
||||
bool IsValid(bool withDependencies = false);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@@ -93,6 +95,7 @@ public:
|
||||
{
|
||||
bool ShadersNoOptimize;
|
||||
bool ShadersGenerateDebugData;
|
||||
Guid StreamingSettingsAssetId;
|
||||
} Global;
|
||||
} Settings;
|
||||
|
||||
@@ -134,6 +137,11 @@ public:
|
||||
/// </summary>
|
||||
void InvalidateShaders();
|
||||
|
||||
/// <summary>
|
||||
/// Removes all cached entries for assets that contain a texture. This forces rebuild for them.
|
||||
/// </summary>
|
||||
void InvalidateTextures();
|
||||
|
||||
/// <summary>
|
||||
/// Loads the cache for the given cooking data.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user