Refactor application window class name

This commit is contained in:
2024-07-25 22:32:00 +03:00
parent f6806e450e
commit 289668c8e5
8 changed files with 14 additions and 18 deletions

View File

@@ -30,7 +30,6 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
}
const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
void* GDKPlatform::Instance = nullptr;
Delegate<> GDKPlatform::Suspended;
Delegate<> GDKPlatform::Resumed;
@@ -316,7 +315,7 @@ void GDKPlatform::PreInit(void* hInstance)
windowsClass.style = CS_HREDRAW | CS_VREDRAW;
windowsClass.lpfnWndProc = WndProc;
windowsClass.hInstance = (HINSTANCE)Instance;
windowsClass.lpszClassName = ApplicationWindowClass;
windowsClass.lpszClassName = ApplicationClassName;
if (!RegisterClassW(&windowsClass))
{
Error(TEXT("Window class registration failed!"));
@@ -474,7 +473,7 @@ void GDKPlatform::Exit()
if (PlmSignalResume)
CloseHandle(PlmSignalResume);
UnregisterClassW(ApplicationWindowClass, nullptr);
UnregisterClassW(ApplicationClassName, nullptr);
XGameRuntimeUninitialize();
}