diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp index 31d2ba36c..83251089f 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp @@ -435,6 +435,8 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value) // Blackbody case 35: { + // Based on unity's implementation by using data gathered by Mitchell Charity. + const auto temperature = tryGetValue(node->GetBox(0), node->Values[0]).AsFloat(); // Value X