Implement new window dragging system
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "Engine/Platform/BatteryInfo.h"
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#include "Engine/Platform/WindowsManager.h"
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#include "Engine/Platform/SDL/SDLInput.h"
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#include "Engine/Engine/Engine.h"
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_init.h>
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@@ -19,6 +20,7 @@
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_locale.h>
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#include <SDL3/SDL_timer.h>
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#if PLATFORM_LINUX
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#include "Engine/Engine/CommandLine.h"
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@@ -28,6 +30,11 @@
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#define DefaultDPI 96
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Window* draggedWindow = nullptr;
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#if PLATFORM_WINDOWS
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extern Float2 draggedWindowStartPosition;
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extern Float2 draggedWindowMousePosition;
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#endif
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uint32 SDLPlatform::DraggedWindowId = 0;
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namespace
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@@ -69,12 +76,14 @@ bool SDLPlatform::Init()
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "0");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); // Needed for tracking mode
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "0"); //
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SDL_SetHint(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, "8"); // Reduce the default mouse double-click radius
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//SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input
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SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
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#if PLATFORM_WINDOWS
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// Disable SDL clipboard support
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SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
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@@ -84,6 +93,10 @@ bool SDLPlatform::Init()
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SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
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SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
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#endif
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//if (InitPlatform())
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// return true;
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if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
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Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
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@@ -104,7 +117,7 @@ bool SDLPlatform::Init()
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}
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}
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SDL_free(locales);
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if (InitPlatform())
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return true;
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@@ -142,6 +155,7 @@ void SDLPlatform::Tick()
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{
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SDLInput::Update();
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#if false
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if (DraggedWindowId != 0)
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{
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Float2 mousePos;
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@@ -196,6 +210,71 @@ void SDLPlatform::Tick()
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#endif
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}
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}
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#endif
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#if PLATFORM_WINDOWS
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auto watch = [](void* userdata, SDL_Event* event) -> bool
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{
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Window* draggedWindow = *(Window**)userdata;
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if (draggedWindow == nullptr)
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return true;
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// When the window is being dragged on Windows, the internal message loop is blocking
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// the SDL event queue. We need to handle all relevant events in this event watch callback
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// to ensure dragging related functionality doesn't break due to engine not getting updated.
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// This also happens to fix the engine freezing during the dragging operation.
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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// The internal timer is sending exposed events every ~16ms
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Engine::OnUpdate();//Scripting::Update(); // For docking updates
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Engine::OnDraw();
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return false;
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}
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else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
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{
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (window)
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{
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bool result = false;
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window->OnLeftButtonHit(WindowHitCodes::Caption, result);
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//if (result)
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// return false;
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window->HandleEvent(*event);
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}
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return false;
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}
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else if (event->type == SDL_EVENT_WINDOW_MOVED)
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{
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Float2 start = draggedWindowStartPosition;
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Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
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Float2 offset = newPos - start;
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Float2 mousePos = draggedWindowMousePosition;
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SDL_Event mouseMovedEvent { 0 };
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mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
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mouseMovedEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
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mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
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mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
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mouseMovedEvent.motion.x = mousePos.X;
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mouseMovedEvent.motion.y = mousePos.Y;
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if (window)
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window->HandleEvent(mouseMovedEvent);
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if (window)
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window->HandleEvent(*event);
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return false;
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}
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if (window)
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window->HandleEvent(*event);
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return true;
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};
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SDL_AddEventWatch(watch, &draggedWindow);
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#endif
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SDL_PumpEvents();
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SDL_Event events[32];
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@@ -210,6 +289,32 @@ void SDLPlatform::Tick()
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else
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SDLPlatform::HandleEvent(events[i]);
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}
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#if PLATFORM_WINDOWS
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SDL_RemoveEventWatch(watch, &draggedWindow);
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#endif
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// Handle Windows and X11 window dragging release
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if (draggedWindow != nullptr)
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{
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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bool buttonReleased = (buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) == 0;
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if (buttonReleased || UsesWindows())
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{
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// Send simulated mouse up event
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SDL_Event buttonUpEvent { 0 };
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buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
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buttonUpEvent.button.down = false;
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buttonUpEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
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buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
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buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
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buttonUpEvent.button.clicks = 1;
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buttonUpEvent.motion.x = mousePosition.X;
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buttonUpEvent.motion.y = mousePosition.Y;
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draggedWindow->HandleEvent(buttonUpEvent);
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draggedWindow = nullptr;
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}
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}
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}
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bool SDLPlatform::HandleEvent(SDL_Event& event)
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@@ -264,7 +369,16 @@ void SDLPlatform::OpenUrl(const StringView& url)
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Float2 SDLPlatform::GetMousePosition()
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{
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Float2 pos;
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SDL_GetGlobalMouseState(&pos.X, &pos.Y);
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if (UsesWayland())
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{
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// Wayland doesn't support reporting global mouse position,
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// use the last known reported position we got from received window events.
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pos = Input::GetMouseScreenPosition();
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}
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else if (UsesX11())
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SDL_GetGlobalMouseState(&pos.X, &pos.Y);
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else
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pos = Input::GetMouseScreenPosition();
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return pos;
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}
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@@ -313,20 +427,6 @@ Window* SDLPlatform::CreateWindow(const CreateWindowSettings& settings)
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return New<SDLWindow>(settings);
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}
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#if !PLATFORM_LINUX
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bool SDLPlatform::UsesWayland()
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{
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return false;
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}
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bool SDLPlatform::UsesX11()
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{
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return false;
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}
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#endif
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#if PLATFORM_LINUX
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DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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{
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