diff --git a/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp b/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp index 257ccf4da..396899722 100644 --- a/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp +++ b/Source/Engine/Tools/ModelTool/ModelTool.OpenFBX.cpp @@ -417,7 +417,7 @@ void ProcessNodes(OpenFbxImporterData& data, const ofbx::Object* aNode, int32 pa Matrix GetOffsetMatrix(OpenFbxImporterData& data, const ofbx::Mesh* mesh, const ofbx::Object* node) { #if 1 - auto* skin = mesh ? mesh->getGeometry()->getSkin() : nullptr; + auto* skin = mesh ? mesh->getSkin() : nullptr; if (skin) { for (int i = 0, c = skin->getClusterCount(); i < c; i++) @@ -446,7 +446,7 @@ Matrix GetOffsetMatrix(OpenFbxImporterData& data, const ofbx::Mesh* mesh, const bool IsMeshInvalid(const ofbx::Mesh* aMesh) { - return aMesh->getGeometry()->getGeometryData().getPositions().count == 0; + return aMesh->getGeometryData().getPositions().count == 0; } bool ImportBones(OpenFbxImporterData& data, String& errorMsg) @@ -456,8 +456,7 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg) for (int i = 0; i < meshCount; i++) { const auto aMesh = data.Scene->getMesh(i); - const auto aGeometry = aMesh->getGeometry(); - const ofbx::Skin* skin = aGeometry->getSkin(); + const ofbx::Skin* skin = aMesh->getSkin(); if (skin == nullptr || IsMeshInvalid(aMesh)) continue; @@ -675,7 +674,6 @@ bool ProcessMesh(ModelData& result, OpenFbxImporterData& data, const ofbx::Mesh* PROFILE_CPU(); mesh.Name = aMesh->name; ZoneText(*mesh.Name, mesh.Name.Length()); - const ofbx::Geometry* aGeometry = aMesh->getGeometry(); const ofbx::GeometryData& geometryData = aMesh->getGeometryData(); const ofbx::GeometryPartition& partition = geometryData.getPartition(partitionIndex); const int vertexCount = partition.triangles_count * 3; @@ -684,8 +682,8 @@ bool ProcessMesh(ModelData& result, OpenFbxImporterData& data, const ofbx::Mesh* const ofbx::Vec3Attributes& normals = geometryData.getNormals(); const ofbx::Vec3Attributes& tangents = geometryData.getTangents(); const ofbx::Vec4Attributes& colors = geometryData.getColors(); - const ofbx::Skin* skin = aGeometry->getSkin(); - const ofbx::BlendShape* blendShape = aGeometry->getBlendShape(); + const ofbx::Skin* skin = aMesh->getSkin(); + const ofbx::BlendShape* blendShape = aMesh->getBlendShape(); static Array triangulatedIndices; triangulatedIndices.Resize(vertexCount, false); @@ -1062,7 +1060,6 @@ bool ImportMesh(ModelData& result, OpenFbxImporterData& data, const ofbx::Mesh* bool ImportMesh(int32 index, ModelData& result, OpenFbxImporterData& data, String& errorMsg) { const auto aMesh = data.Scene->getMesh(index); - const auto aGeometry = aMesh->getGeometry(); if (IsMeshInvalid(aMesh)) return false;