Add PixelFormatSampler utility to quick read/write operations on various data formats

Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
This commit is contained in:
Wojtek Figat
2025-01-05 23:49:44 +01:00
parent 933fac6c13
commit 29bfef677f
10 changed files with 610 additions and 426 deletions

View File

@@ -8,6 +8,7 @@
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Graphics/PixelFormatSampler.h"
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Content/Content.h"
@@ -240,7 +241,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
const TextureMipData* srcPixels = icon->GetData(0, srcPixelsMip);
const Color32* srcPixelsData = (Color32*)srcPixels->Data.Get();
const Int2 srcPixelsSize(Math::Max(1, icon->Width >> srcPixelsMip), Math::Max(1, icon->Height >> srcPixelsMip));
const auto sampler = TextureTool::GetSampler(icon->Format);
const auto sampler = PixelFormatSampler::Get(icon->Format);
ASSERT_LOW_LAYER(sampler);
// Write colors
@@ -252,7 +253,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
for (uint32 x = 0; x < width; x++)
{
float u = (float)x / width;
const Color c = TextureTool::SampleLinear(sampler, Float2(u, v), srcPixelsData, srcPixelsSize, srcPixels->RowPitch);
const Color c = sampler->SampleLinear(srcPixelsData, Float2(u, v), srcPixelsSize, srcPixels->RowPitch);
colorData[idx++] = Color32(c).GetAsBGRA();
}
}
@@ -271,7 +272,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
{
uint32 x = packedX * 8 + pixelIdx;
float u = (float)x / width;
const Color c = TextureTool::SampleLinear(sampler, Float2(u, v), srcPixelsData, srcPixelsSize, srcPixels->RowPitch);
const Color c = sampler->SampleLinear(srcPixelsData, Float2(u, v), srcPixelsSize, srcPixels->RowPitch);
if (c.A < 0.25f)
mask |= 1 << (7 - pixelIdx);
}
@@ -322,7 +323,7 @@ bool UpdateExeIcon(const String& path, const TextureData& icon)
const TextureData* iconRGBA8 = &icon;
TextureData tmpData1;
//if (icon.Format != PixelFormat::R8G8B8A8_UNorm)
if (TextureTool::GetSampler(icon.Format) == nullptr)
if (PixelFormatSampler::Get(icon.Format) == nullptr)
{
if (TextureTool::Convert(tmpData1, *iconRGBA8, PixelFormat::R8G8B8A8_UNorm))
{