From 2a2f046f30a967049db2c2b1b279dd143de35f18 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 10 Mar 2026 21:13:36 +0100 Subject: [PATCH] Don't snap vertices in camera projection icon for better quality #3875 --- Source/Editor/Viewport/Widgets/ViewportWidgetButton.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Editor/Viewport/Widgets/ViewportWidgetButton.cs b/Source/Editor/Viewport/Widgets/ViewportWidgetButton.cs index 545d71d9b..dd09dc24c 100644 --- a/Source/Editor/Viewport/Widgets/ViewportWidgetButton.cs +++ b/Source/Editor/Viewport/Widgets/ViewportWidgetButton.cs @@ -84,6 +84,8 @@ namespace FlaxEditor.Viewport.Widgets Float2[] currentStart = Checked ? iconPointsOrtho : iconPointsPerspective; Float2[] currentTarget = Checked ? iconPointsPerspective : iconPointsOrtho; + var features = Render2D.Features; + Render2D.Features = features & ~Render2D.RenderingFeatures.VertexSnapping; for (int i = 1; i < iconPointCount + 1; i++) { int endPointIndex = Mathf.Wrap(i, 0, iconPointCount - 1); @@ -95,6 +97,7 @@ namespace FlaxEditor.Viewport.Widgets Render2D.DrawLine(lineStart, lineEnd, Color.White); } + Render2D.Features = features; } }