Refactor material shaders generator to use modular features as extensions
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@@ -36,7 +36,7 @@ void GUIMaterialShader::Bind(BindParameters& params)
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// Setup parameters
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MaterialParameter::BindMeta bindMeta;
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bindMeta.Context = context;
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bindMeta.Buffer0 = hasCb0 ? _cb0Data.Get() + sizeof(GUIMaterialShaderData) : nullptr;
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bindMeta.Constants = hasCb0 ? _cb0Data.Get() + sizeof(GUIMaterialShaderData) : nullptr;
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bindMeta.Input = nullptr;
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bindMeta.Buffers = nullptr;
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bindMeta.CanSampleDepth = false;
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