Refactor material shaders generator to use modular features as extensions
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@@ -309,9 +309,9 @@ public:
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GPUContext* Context;
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/// <summary>
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/// The pointer to the first constants buffer in memory.
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/// The pointer to the constants buffer in the memory.
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/// </summary>
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byte* Buffer0;
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byte* Constants;
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/// <summary>
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/// The input scene color. It's optional and used in forward/postFx rendering.
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