Refactor material shaders generator to use modular features as extensions

This commit is contained in:
Wojtek Figat
2021-02-04 10:43:04 +01:00
parent a560b19cbc
commit 2a3b6edf50
29 changed files with 877 additions and 711 deletions

View File

@@ -309,9 +309,9 @@ public:
GPUContext* Context;
/// <summary>
/// The pointer to the first constants buffer in memory.
/// The pointer to the constants buffer in the memory.
/// </summary>
byte* Buffer0;
byte* Constants;
/// <summary>
/// The input scene color. It's optional and used in forward/postFx rendering.