Refactor material shaders generator to use modular features as extensions
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@@ -155,7 +155,7 @@ void GPUParticles::Execute(GPUContext* context, ParticleEmitter* emitter, Partic
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// Setup parameters
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MaterialParameter::BindMeta bindMeta;
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bindMeta.Context = context;
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bindMeta.Buffer0 = hasCB ? _cbData.Get() + sizeof(GPUParticlesData) : nullptr;
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bindMeta.Constants = hasCB ? _cbData.Get() + sizeof(GPUParticlesData) : nullptr;
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bindMeta.Input = nullptr;
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if (viewTask)
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{
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