Add fallback location of engine managed library on AOT platforms
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@@ -568,10 +568,14 @@ bool Scripting::Load()
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#endif
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#endif
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// Load FlaxEngine
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// Load FlaxEngine
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const String flaxEnginePath = Globals::BinariesFolder / TEXT("FlaxEngine.CSharp.dll");
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auto* flaxEngineModule = (NativeBinaryModule*)GetBinaryModuleFlaxEngine();
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auto* flaxEngineModule = (NativeBinaryModule*)GetBinaryModuleFlaxEngine();
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if (!flaxEngineModule->Assembly->IsLoaded())
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if (!flaxEngineModule->Assembly->IsLoaded())
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{
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{
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String flaxEnginePath = Globals::BinariesFolder / TEXT("FlaxEngine.CSharp.dll");
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#if USE_MONO_AOT
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if (!FileSystem::FileExists(flaxEnginePath))
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flaxEnginePath = Globals::BinariesFolder / TEXT("Dotnet") / TEXT("FlaxEngine.CSharp.dll");
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#endif
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if (flaxEngineModule->Assembly->Load(flaxEnginePath))
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if (flaxEngineModule->Assembly->Load(flaxEnginePath))
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{
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{
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LOG(Error, "Failed to load FlaxEngine C# assembly.");
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LOG(Error, "Failed to load FlaxEngine C# assembly.");
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