Small fix for Reconstructing Z Channel and add keeping aspect ration when resizing.
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@@ -82,6 +82,9 @@ void TextureTool::Options::Serialize(SerializeStream& stream, const void* otherO
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stream.JKEY("Resize");
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stream.Bool(Resize);
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stream.JKEY("KeepAspectRatio");
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stream.Bool(KeepAspectRatio);
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stream.JKEY("PreserveAlphaCoverage");
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stream.Bool(PreserveAlphaCoverage);
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@@ -139,6 +142,7 @@ void TextureTool::Options::Deserialize(DeserializeStream& stream, ISerializeModi
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InvertGreenChannel = JsonTools::GetBool(stream, "InvertGreenChannel", InvertGreenChannel);
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ReconstructZChannel = JsonTools::GetBool(stream, "ReconstructZChannel", ReconstructZChannel);
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Resize = JsonTools::GetBool(stream, "Resize", Resize);
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KeepAspectRatio = JsonTools::GetBool(stream, "KeepAspectRatio", KeepAspectRatio);
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PreserveAlphaCoverage = JsonTools::GetBool(stream, "PreserveAlphaCoverage", PreserveAlphaCoverage);
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PreserveAlphaCoverageReference = JsonTools::GetFloat(stream, "PreserveAlphaCoverageReference", PreserveAlphaCoverageReference);
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TextureGroup = JsonTools::GetInt(stream, "TextureGroup", TextureGroup);
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