Fix audio artifacts when importing 32-bit IEE wav files
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@@ -4,7 +4,7 @@
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#include "AudioTool.h"
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#include "Engine/Core/Core.h"
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#include "Engine/Core/Memory/Allocation.h"
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#include "Engine/Core/Math/Math.h"
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#if USE_EDITOR
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Scripting/Enums.h"
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@@ -307,8 +307,9 @@ void AudioTool::ConvertFromFloat(const float* input, int32* output, uint32 numSa
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{
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for (uint32 i = 0; i < numSamples; i++)
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{
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const float sample = *(float*)input;
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output[i] = static_cast<int32>(sample * 2147483647.0f);
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float sample = *(float*)input;
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sample = Math::Clamp(sample, -1.0f + ZeroTolerance, +1.0f - ZeroTolerance);
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output[i] = static_cast<int32>(sample * 2147483648.0f);
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input++;
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}
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}
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