Fixes for Vulkan backend after recent changes
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@@ -74,8 +74,10 @@ public:
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/// </summary>
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/// <param name="base">The list of vertex buffers for the layout.</param>
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/// <param name="reference">The list of reference inputs.</param>
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/// <param name="removeUnused">True to remove elements from base layout that don't exist in a reference layout.</param>
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/// <param name="addMissing">True to add missing elements to base layout that exist in a reference layout.</param>
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/// <returns>Vertex layout object. Doesn't need to be cleared as it's cached for an application lifetime.</returns>
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static GPUVertexLayout* Merge(GPUVertexLayout* base, GPUVertexLayout* reference);
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static GPUVertexLayout* Merge(GPUVertexLayout* base, GPUVertexLayout* reference, bool removeUnused = false, bool addMissing = true);
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public:
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// [GPUResource]
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