Fixes for Vulkan backend after recent changes
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@@ -15,9 +15,7 @@ class GPUVertexLayoutVulkan : public GPUResourceVulkan<GPUVertexLayout>
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public:
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GPUVertexLayoutVulkan(GPUDeviceVulkan* device, const Elements& elements, bool explicitOffsets);
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VkPipelineVertexInputStateCreateInfo CreateInfo;
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VkVertexInputBindingDescription Bindings[GPU_MAX_VB_BINDED];
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VkVertexInputAttributeDescription Attributes[GPU_MAX_VS_ELEMENTS];
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int32 MaxSlot;
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};
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#endif
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