diff --git a/Source/Engine/Graphics/Models/Mesh.cpp b/Source/Engine/Graphics/Models/Mesh.cpp index 5e5e3eae8..ee2ed5de6 100644 --- a/Source/Engine/Graphics/Models/Mesh.cpp +++ b/Source/Engine/Graphics/Models/Mesh.cpp @@ -441,7 +441,7 @@ void Mesh::Draw(const RenderContext& renderContext, MaterialBase* material, cons drawCall.PerInstanceRandom = perInstanceRandom; #if USE_EDITOR const ViewMode viewMode = renderContext.View.Mode; - if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors) + if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview) GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]); #endif @@ -507,7 +507,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float drawCall.PerInstanceRandom = info.PerInstanceRandom; #if USE_EDITOR const ViewMode viewMode = renderContext.View.Mode; - if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors) + if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview) GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]); #endif @@ -567,7 +567,7 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in drawCall.PerInstanceRandom = info.PerInstanceRandom; #if USE_EDITOR const ViewMode viewMode = renderContextBatch.GetMainContext().View.Mode; - if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors) + if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview) GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]); #endif