Add support for implicit casting from Quaternion to other types in shaders
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@@ -75,6 +75,17 @@ public:
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderGraphValue"/> struct.
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/// </summary>
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/// <param name="type">The type.</param>
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/// <param name="value">The value.</param>
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ShaderGraphValue(VariantType::Types type, const String&& value)
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: Type(type)
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, Value(MoveTemp(value))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderGraphValue"/> struct.
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/// </summary>
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