Add Graphics.ShadowUpdateRate to control global shadows atlas update rate
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@@ -18,6 +18,7 @@ Quality Graphics::SSAOQuality = Quality::Medium;
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Quality Graphics::VolumetricFogQuality = Quality::High;
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Quality Graphics::ShadowsQuality = Quality::Medium;
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Quality Graphics::ShadowMapsQuality = Quality::Medium;
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float Graphics::ShadowUpdateRate = 1.0f;
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bool Graphics::AllowCSMBlending = false;
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Quality Graphics::GlobalSDFQuality = Quality::High;
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Quality Graphics::GIQuality = Quality::High;
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