Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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@@ -339,6 +339,7 @@ bool GPUDeviceDX12::Init()
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limits.HasDepthAsSRV = true;
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limits.HasReadOnlyDepth = true;
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limits.HasMultisampleDepthAsSRV = true;
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limits.HasTypedUAVLoad = options.TypedUAVLoadAdditionalFormats != 0;
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limits.MaximumMipLevelsCount = D3D12_REQ_MIP_LEVELS;
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limits.MaximumTexture1DSize = D3D12_REQ_TEXTURE1D_U_DIMENSION;
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limits.MaximumTexture1DArraySize = D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION;
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