Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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@@ -58,6 +58,7 @@ bool GPUDeviceNull::Init()
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limits.HasDepthAsSRV = false;
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limits.HasReadOnlyDepth = false;
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limits.HasMultisampleDepthAsSRV = false;
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limits.HasTypedUAVLoad = false;
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limits.MaximumMipLevelsCount = 14;
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limits.MaximumTexture1DSize = 8192;
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limits.MaximumTexture1DArraySize = 512;
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