Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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@@ -1684,6 +1684,7 @@ bool GPUDeviceVulkan::Init()
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limits.HasDepthAsSRV = true;
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limits.HasReadOnlyDepth = true;
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limits.HasMultisampleDepthAsSRV = !!PhysicalDeviceFeatures.sampleRateShading;
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limits.HasTypedUAVLoad = true;
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limits.MaximumMipLevelsCount = Math::Min(static_cast<int32>(log2(PhysicalDeviceLimits.maxImageDimension2D)), GPU_MAX_TEXTURE_MIP_LEVELS);
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limits.MaximumTexture1DSize = PhysicalDeviceLimits.maxImageDimension1D;
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limits.MaximumTexture1DArraySize = PhysicalDeviceLimits.maxImageArrayLayers;
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